Whereas a species on a ringworld obviously didn't first evolve there, so it's no great logical leap as to why they're also adapted to living on other planets. From a logic perspective, it makes much more sense to assume that the species on a gaia world actually evolved & developed there, so it made perfect sense for them to have the habitability type. Yes, life seeded starts with very limited access to planets, and if you're happy with the state of that origin from a gameplay perspective, then surely shattered ring doesn't need any buffs? They're pretty much on par with each other. This is already an excellent origin for robots, lithoids, or any empire that is happy to colonise with other species, so by buffing it in the way you've suggested (giving access to all 3 ring segments) you'd push this pretty close to being objectively superior to most other origins for them. That's also why I'm so opposed to any other style of buff. The habitability nerf was not an effective one, which is why I'm in favour of undoing it. I don't agree that the current iteration is too hard as a whole, but that it's unnecessarily difficult for the limited subset of empires which are really hurt by the habitability nerf.
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